Here are the things I’ve just done…

  • Added a new light, the velocity light, which either increases or decreases the velocity of anything under it
  • Added bullet animations and artwork and a flash animation for when they hit things
  • Added a flashing light to the enemy that flashes and rolls at you
  • Added an explosion animation for enemies when they get shot
  • Added working 3D sound to enemy sound effects

It’s funny because none of these things were particularly challenging or time consuming, but the game seems way different now that it looks like something. Up until this point, I was playing the game with the debug view from the Farseer Physics Engine on, but now it can function as a visual element without physics debugging to show what’s happening in the physics world.

I am going to start expanding the level I have, adding some actual platforming, and I have been asked by classmates multiple times about adding a light that the player can control, so that seems like an obvious step to take. Moving platforms are something I’d like to have as well. It still isn’t that pretty, but I guess I need to get a video up of what it looks like. I know there are some friends that would love to play whatever I’ve got too, and I’ll make that happen this Thursday to get some advice on where I should go next, and of course to just get some end-user opinion.

I have some news about other projects that I’ll be posting about soon.